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- Path: news.packet.net!usenet
- From: mrivers@tbag.org (Michael Rivers)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: Demo/game to OS frien
- Date: Tue, 23 Jan 96 19:32:08 EST
- Organization: TBAG
- Distribution: world
- Message-ID: <19960123.4147E0.1146D@tbag.org>
- NNTP-Posting-Host: tbag.org
-
- TBK> Can't see the problem here.. Things like demos/games obviously need
- TBK> their processing power for themselves. We simply don't have powerful
- TBK> enough machines to do it otherwise (yet). In a perfect world everybody
- TBK> would use the OS. In a perfect world we would have a perfect OS. This
- TBK> is *not* a perfect world.
-
- Oh, that must be the reason why so many games/demos/junk break
- even on 2000/000's with fastmem? There must not be enough
- processing power for the game/demo to use Fast RAM. Even 040's
- are insufficienttly powered to handle Fast RAM, perhaps worse
- than the 000, because it seems to break more games/demos than
- to 000. I guess AllocMem() has way to much overhead.
-
- If these games used FastRAM, maybe the extra speed
- gained would allow the OS to be left intact. It is
- certainly the case on an A4000.
-
- ╖---------------------------------------------------------╖
- | Commodore failure. Press left mouse button to continue |
- | Error: $0100000C Task : $416C6920 |
- ╖---------------------------------------------------------╖
- Mike Rivers (aka) Vermin -- mrivers@tbag.tscs.com
- A4000/040 25mhz 18megs 1,451meg hd
-
- ... Windows, DOS on acid.
- * Q-Blue 2.0 [NR] *
-